Archive for the ‘Geek & Tech’ Category
| Android Winning In China, But The Market Is “Going Through A Chaotic Phase” | ||||||
| By Brian Friedman, December 2nd, 2011 :: Apps & Sites, Geek & Tech, OS & Handsets | ||||||
At the Android Fever panel here at Disrupt Beijing, Wang Hua of Innovation Works, John Lagerling, Director of Android Global Partnerships at Google, and David Chao of DCM. These folks are bullish on Android, noting that there are currently 40 million android phones in country and that China is number three in terms of development kit downloads. “The Android market in China is going through a chaotic phase,” said David Chao. He, like Hua and Lagerling, is betting that Android is going to win the day in China, especially in the lower end of the market. “Nokia is dying much faster than we expected,” said Hua. In the lower-price space, Android is quickly replacing feature phones in the entry-level segment of the phone market. Lagerling said the that one of the goals of making android open source was to encourage new entrants and that a number of Chinese OEMs who used to depend on custom OSes and stacks, are switching to android. “There’s a focus on customizing, unifying experiences,” said Lagerling. Chao mentioned his $100 million fund for app development in China. “Nobody is making money on Android software in China,” he said. “But over the next two or three years it’s going to be one of the most lucrative properties.” “I used to work for Apple and I understand the shortcomings of Apple,” said Chao. “I believe Android is the MS DOS/windows vs. Mac in the 80s and the 90s. Android surpasses the iPhone and iOS and for the ecosystem to thrive it’s all about the numbers.” “The Chinese market is much more chaotic, more open. It favors the Android ecosystem much more,” he said. He believes Android tablets will become the go-to gaming consoles in the country. And what about the Google Android Marketplace? As it stands there are almost 70 independent marketplaces right now. Google is working to change that, but refused to say when. In a third swing at getting a direct answer to the question, moderator Greg Kumparak asked “Do you think the Android Market needs to launch in China? And if so, when will that happen?” Lagerling balked. “I can’t predict the future,” he said. ![]()
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| Angry Birds Aside, Think Globally, Act Locally When It Comes To Mobile Apps | ||||||
| By Shaun Zelber, October 13th, 2011 :: Apps & Sites, Geek & Tech, News & Events, OS & Handsets | ||||||
The biggest app stores are now tipping the half-million mark in terms of overall inventory, but a recent report from the app analytics firm found that when it comes to the most popular apps, consumers often gravitate to content published especially for their markets. In the biggest store of all—the App Store from Apple—on average, nearly one-third of the most popular apps in each country store—27 percent—were unique to those stores. Distimo notes that the U.S.—at 7,158 apps—has the most exclusively published apps in its App Store. No surprise, really, given this is where so many developers are based and where so many hope to find success first before trying elsewhere. Looking at worldwide trends, language also plays a big role. Taking the U.S., UK, Canada and Australia, these countries’ top apps overlap 54 percent of the time. Although Latin America does not seem to get ranked by Distimo, you can imagine that it too would see a similar trend. The storewide average overlap is 33 percent. On the other hand, countries with the highest number of localized apps in the top rankings marry two important trends: they have very mobile-friendly consumers, and they are countries where English is not the first language. Japan topped the list with 67 percent of its most popular apps being popular in that country alone. China, where Apple launched a country-specific App Store in October 2010, came in second with 56 percent of most popular apps specific to the China App Store. Is there a limit to how many local apps have a chance against the world-wide bestsellers like Angry Birds or Fruit Ninja? For now, it appears the answer is yes. Distimo notes that one-third local seems to be the general number for local apps’ popularity across all platforms, not just Apple’s. Nokia’s Ovi Store, for example, has significantly more country-specific apps than other app stores—29.4 percent for Ovi with Apple the next-highest proportion at only 5.2 percent—but Distimo notes that the number of local apps that make it into the top rankings are roughly the same as for the App Store and the Android Market, despite Apple’s and Google’s catalogs having far fewer local apps.
That could spell an opportunity for those developers looking to have more visibility among users in specific markets. You can see that trend playing out especially in China. Platforms like Android are seeing the creation of full-out local app stores to compete with the Android Market, catering to those using devices built on the OS, with app stores from the likes of Baidu (NSDQ: BIDU) and Tencent. There have also been a number of companies setting up shop to help localize apps from, say, the U.S. market for the Chinese market. The most recent of these was an effort from the DIY app platform Mobile Roadie, which as partnered with local mobile agency FabriQate to launch Q Mobao to help Western developers create iOS and Android apps for the Chinese market. It has also launched a similar initiative in South Korea. Targeting specific markets is not just about local content, of course. Last week IDC published figures (via Bloomberg) for smartphone market share in India, and it turns out that Apple has only a tiny part of the market in that country, shipping just over 62,000 iPhones to India in the last quarter, less than it shipped to Norway. That gives Apple a 2.6 percent share of the smartphone market in India. Nokia (NYSE: NOK) currently enjoys the biggest share of the market in India, with 46 percent. With India the second-largest mobile market after China, that is a big miss for Apple (NSDQ: AAPL). IDC notes that part of the issue has been a lack of widespread 3G network for fast mobile data services. Although users can still connect by WiFi, that’s an impractical solution for a person on the move.
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| LG Announces 3D Game Converter | ||||||
| By Shaun Zelber, September 30th, 2011 :: Apps & Sites, Geek & Tech, OS & Handsets | ||||||
To solve the issue, LG will be issuing a new tool that converts 2D games into 3D games. The new tool will be called the 3D Game Converter and doesn’t require any action from game developers as long as the game is created in landscape modus and OpenGL is involved; hence it will be distributed directly to 3D smartphone owners. Still, LG does offer developers optional control over the 3D effect in their games. LG will distribute the tool with the introduction of the new firmware for the Optimus 3D in October. | ||||||
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| Finally.. Sony launches Android Walkman | ||||||
| By Shaun Zelber, September 15th, 2011 :: Geek & Tech, News & Events, OS & Handsets | ||||||
Following its recent announcement of the “Live With Walkman” Android smartphone, Sony has today officially introduced the Walkman Z Series (Japanese press release) of personal media players. These Android 2.3 devices will weigh approximately 156g and will feature the following specs:
As these devices are billed as “Walkman” PMPs the lack of a camera is not entirely surprising. | ||||||
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| Samsung’s alphabet of software options: Android, bada, cloud | ||||||
| By Shaun Zelber, September 12th, 2011 :: Apps & Sites, Geek & Tech, OS & Handsets | ||||||
In the course of saying last week that Samsung Electronics would “never” buy webOS from Hewlett-Packard, Samsung CEO Choi Gee Sung also made some rather open-ended comments regarding the company’s software options and capabilities. He said that “it’s not right that acquiring an operating system is becoming a fashion,” and that Samsung is working to boost its software capabilities “harder than people outside think.” Samsung spokesman Kim Titus clarified further: “As we move forward, our software capabilities are going to become even more visible as we strive to marry software, hardware and content to provide a richer experience.” What do these comments mean for the world’s second-largest handset maker and, perhaps soon, the largest smartphone maker? There are multiple paths Samsung might take and if the company executes on its plans, it could vault ahead of its rivals. At the minimum, the comments suggest that Samsung has realized that it is no longer enough to produce dazzling hardware. Samsung is also probably going to focus its software capabilities on a few key areas rather than spreading its resources too thin. “Samsung’s operating system strategy in the past has been to bet on every horse in the race, and that way you can’t lose,” said Current Analysis analyst Avi Greengart. “The problem is you can’t win that way either.” Here are the main options for Samsung:
Why does all of this matter? The combination of customizing Android and Samsung’s cloud services and Media Hub could help it deliver a more immersive user experience from a software perspective. Golvin said these enhancements are “elemental” to maintaining brand loyalty, which will be especially important as more people pick their first smartphones and tablets in the years ahead. If Samsung–or any vendor for that matter–can get a consumer to buy into, enjoy and identify with a particular mobile user experience, they will have gone a long way to strengthening long-term brand loyalty. “Alongside cloud services, which they still have a long way to develop, those UI components are going to be real important elements of maintaining their customer base, so they have to continue to invest in that,” Golvin said. Gartner analyst Michael Gartenberg said it’s all about how well Samsung executes its software plays at this point. But if the company can rival HTC in terms of user experience and develop more robust cloud capabilities, then other smartphone players better watch out, because Samsung will become more of a juggernaut than it already is.–Phil
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| Nextpeer Lets Mobile Developers Turn Single-Player Games Into Multi-Player Games | ||||||
| By Shaun Zelber, August 30th, 2011 :: Apps & Sites, Geek & Tech, OS & Handsets | ||||||
![]() Nextpeer is a newly launched mobile developer toolkit that lets game developers quickly and easily add multi-player gaming to their single-player games. With Nextpeer’s tournament and social SDK (software development kit), developers can add customizable features that enable their game’s users join real-time, social tournaments where they compete against other users for top scores or achievements. The idea is so simple, it’s surprising it hasn’t been done before. People like mobile games and they like playing games together, but until now, the only way developers can build a multi-player gaming experience is by building a multi-player game from scratch. With Nextpeer, however, any game can become a multi-player game. How It Works For users, Nextpeer is easy to use, too. Gamers launch the app, tap the “online tournaments/multi-player” button and sign in using Facebook Connect. This takes them to a screen displaying which live tournaments are available to join – an experience similar to joining a table on Zynga’s Texas HoldEm, for example. The player then places a bet to join the tournament. (This part is optional, and will depend on the game). | ||||||
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| Intel Capital puts US$300M behind new ‘Ultrabooks’ | ||||||
| By Shaun Zelber, August 15th, 2011 :: Geek & Tech, News & Events, OS & Handsets | ||||||
The investment arm of silicon giant Intel has announced a US$300 million fund to ramp up support for ‘Ultrabooks,’ mobile devices which it claims will combine the performance of today’s laptops with tablet-like features. In a statement, Intel said the Intel Capital Ultrabook Fund will develop over the next 3-4 years and will “focus on investing in companies building technologies that will help revolutionise the computing experience and morph today’s mobile computers into the next ‘must have’ device.” Ultrabooks aim to offer a thin, light product at mainstream prices that boast longer battery life and improved storage capacity compared to today’s smartphones, tablets and laptops. The first devices are expected to hit shelves this winter. | ||||||
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| Amazon and Wal-Mart skirt Apple store with HTML5 apps | ||||||
| By Shaun Zelber, August 13th, 2011 :: Geek & Tech, News & Events, OS & Handsets | ||||||
Wal-Mart Stores and Amazon are looking to reach Apple iPad users directly with online books and movies, without going through Apple’s App Store, which takes a 30% cut of transactions. Wal-Mart’s video-streaming service Vudu can be accessed via a Web shortcut that is designed to look like an application. Amazon’s Kindle Cloud Reader works much the same way, giving readers access to their Kindle libraries even when they are offline. The offerings are built using HTML5, which gives applike functionality to Web services. | ||||||
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| Report: Android developers failing to receive payments | ||||||
| By Shaun Zelber, August 13th, 2011 :: Apps & Sites, Geek & Tech, OS & Handsets | ||||||
TechCrunch said that a number of developers selling products via Google’s Android Market are claiming that the payments they receive do not match-up with the number of apps they have sold. According to the report, the issue is related to transactions made via the Android Market web store, rather than to products purchased directly from Android handsets. It was suggested that these transactions are being processed via Google Checkout, without developers receiving their share of the income. TechCrunch said that Google has made an official response, and that once an official fix has been put in place, developers will be notified if they are due more cash and the next payment will rectify this. It was also said that the company argues it has been proactive in keeping developers up-to-date with its progress. | ||||||
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| App Development Services Market to Reach $100 Billion by 2015 | ||||||
| By Shaun Zelber, August 5th, 2011 :: Geek & Tech, OS & Handsets | ||||||
The market for mobile application development services, which includes things like app creation, management, distribution and extension services, will grow to $100 billion by 2015, according to a new report from research2guidance. Currently, the number of applications developed by third parties is at 66%, but the analyst firm believes this will increase over the next few years as more companies want to publish for mobile, but don’t have in-house resources to do so. App Developers Turning Away from Independent Publishing to 3rd-Party DevelopmentMost mobile application developers start off as independent publishers, but many are now turning to third-party application development. The change in the business model is due to the increased level of competition in the main app stores and the high failure rates in these crowded markets. Notes research2guidance analyst Ms. Egle Mikalajunaite, in the iTunes App Store, the top 10% of applications generate 80% of all downloads. You can extrapolate from there to begin the process of understanding what the failure rate (in terms of revenue) may be for the long tail of iOS app developers. And there are a lot of developers, too – not just on iOS, but on all the major mobile platforms including Android, Windows Phone, Ovi and BlackBerry. The analyst firm says there are 140,000 unique publishers across these markets, which means the number of individual developers is even higher. And for many of developers, third party development is simply becoming a more profitable business to be in. 3rd-Party Development Demand Highest in U.S.Today, most application project revenue (i.e. 96-98%) comes from app creation services like concept creation, design and coding. By 2015, this percentage will lower to around 70%. App maintenance, analytics, distribution and extension services, however, only accounted for 2% of earnings as of 2010. By 2015, this will increase to around 30%. Currently, the U.S. leads as the market where these third party services are seeing the most demand, but Western Europe is also a significant player. Emerging markets will grow over the next few years, as well, with India and China leading. As of 2010, app development project revenue was $10.2 billion, and by 2015, research2guidance says it will reach $100.1 billion. This equates to a CAGR (compound annual growth rate) of 158%.
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There’s no question that apps have become a global phenomenon in the mobile world—and who doesn’t want to catapult a cute red bird onto some logs to kill a pig? But not all apps are as wildly successful as Angry Birds. So just as importantly, when it comes to what kind of apps sell best, publishers would do well to remember to think locally—especially in certain markets like Asia, according to research from Distimo.
Its always nice to be the first with new technologies like 3D.It is the content however that puts the fun and excitement in 3D. LG must have experienced the same with the Optimus 3D hardware.
